<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Classes on NYC Dice Goblins Index</title><link>https://workshop.dicegoblins.nyc/docs/class/</link><description>Recent content in Classes on NYC Dice Goblins Index</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://workshop.dicegoblins.nyc/docs/class/index.xml" rel="self" type="application/rss+xml"/><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/barbarian/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/barbarian/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, or &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#soldier">Soldier&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 15&lt;/li>
&lt;li>DEX: 13&lt;/li>
&lt;li>CON: 14&lt;/li>
&lt;li>INT: 10&lt;/li>
&lt;li>WIS: 12&lt;/li>
&lt;li>CHA: 8&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Strength&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D12 per Barbarian level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 12 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Strength, Constitution&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple and Martial weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light and Medium armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Greataxe, 4 Handaxes, Explorer&amp;rsquo;s Pack, and 15 GP&lt;/li>
&lt;/ul>
&lt;p>Barbarians gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/bard/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/bard/</guid><description>&lt;h2 id="recommended-background">Recommended Background&lt;a class="anchor" href="#recommended-background">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 8&lt;/li>
&lt;li>DEX: 14&lt;/li>
&lt;li>CON: 12&lt;/li>
&lt;li>INT: 13&lt;/li>
&lt;li>WIS: 10&lt;/li>
&lt;li>CHA: 15&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Charisma&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Dexterity, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 3 skills&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Tool Proficiencies&lt;/strong>: Choose three Musical Instruments&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light armor&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Leather Armor, 2 Dagger, Musical Instrument of your choice, Entertainer&amp;rsquo;s Pack, 19 GP&lt;/li>
&lt;/ul>
&lt;p>Bards gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/cleric/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/cleric/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sage">Sage&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 14&lt;/li>
&lt;li>DEX: 8&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 10&lt;/li>
&lt;li>WIS: 15&lt;/li>
&lt;li>CHA: 12&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Wisdom&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Wisdom, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of History, Insight, Medicine, Persuasion, or Religion.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light and Medium armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Chain Shirt, Shield, Mace, Holy Symbol, Priest&amp;rsquo;s Pack, 7 GP;&lt;/li>
&lt;/ul>
&lt;p>Clerics gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/druid/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/druid/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sage">Sage&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 8&lt;/li>
&lt;li>DEX: 12&lt;/li>
&lt;li>CON: 14&lt;/li>
&lt;li>INT: 13&lt;/li>
&lt;li>WIS: 15&lt;/li>
&lt;li>CHA: 10&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Wisdom&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Intelligence, Wisdom&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Tool Proficiencies&lt;/strong>: Herbalism Kit&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer&amp;rsquo;s Pack, Herbalism kit, 9 GP&lt;/li>
&lt;/ul>
&lt;p>Druids gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/fighter/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/fighter/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#soldier">Soldier&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 15&lt;/li>
&lt;li>DEX: 14&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 8&lt;/li>
&lt;li>WIS: 10&lt;/li>
&lt;li>CHA: 12&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Strength or Dexterity&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D10&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 10 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Strength, Constitution&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple and Martial weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light, Medium, and Heavy armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Choose A or B (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer&amp;rsquo;s Pack, and 4 GP; or (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer&amp;rsquo;s Pack, and 11 GP&lt;/li>
&lt;/ul>
&lt;p>Fighters gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/monk/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/monk/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#criminal">Criminal&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#soldier">Soldier&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 12&lt;/li>
&lt;li>DEX: 15&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 10&lt;/li>
&lt;li>WIS: 14&lt;/li>
&lt;li>CHA: 8&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Dexterity and Wisdom&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8 per Monk level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Strength, Dexterity&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Acrobatics, Athletics, History, Insight, Religion, or Stealth&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons and Martial weapons that have the Light property&lt;/li>
&lt;li>&lt;strong>Tool Proficiencies:&lt;/strong> Choose one type of Artisan&amp;rsquo;s Tools or Musical Instrument&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Spear, 5 Daggers, Artisan&amp;rsquo;s Tools or Musical Instrument chosen for the tool proficiency above, Explorer&amp;rsquo;s Pack, and 11 GP&lt;/li>
&lt;/ul>
&lt;p>Monks gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/paladin/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/paladin/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 15&lt;/li>
&lt;li>DEX: 10&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 8&lt;/li>
&lt;li>WIS: 12&lt;/li>
&lt;li>CHA: 14&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Strength and Charisma&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D10&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 10 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Wisdom, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple and Martial weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light, Medium, and Heavy armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest&amp;rsquo;s Pack, and 9 GP&lt;/li>
&lt;/ul>
&lt;p>Paladins gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/ranger/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/ranger/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sage">Sage&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 12&lt;/li>
&lt;li>DEX: 15&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 8&lt;/li>
&lt;li>WIS: 14&lt;/li>
&lt;li>CHA: 10&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Dexterity and Wisdom&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D10 per Ranger level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 10 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Strength, Dexterity&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 3 of Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple and Martial weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light and Medium armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer&amp;rsquo;s Pack, and 7 GP&lt;/li>
&lt;/ul>
&lt;p>Rangers gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/rogue/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/rogue/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#criminal">Criminal&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#soldier">Soldier&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 12&lt;/li>
&lt;li>DEX: 15&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 14&lt;/li>
&lt;li>WIS: 10&lt;/li>
&lt;li>CHA: 8&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Dexterity&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8 per Rogue level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Dexterity, Intelligence&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 4 of Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons and Martial weapons that have the Finesse or Light property&lt;/li>
&lt;li>&lt;strong>Tool Proficiencies&lt;/strong>: Thieves&amp;rsquo; Tools&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light armor&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves&amp;rsquo; Tools, Burglar&amp;rsquo;s Pack, and 8 GP&lt;/li>
&lt;/ul>
&lt;p>Rogues gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/sorcerer/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/sorcerer/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 10&lt;/li>
&lt;li>DEX: 13&lt;/li>
&lt;li>CON: 14&lt;/li>
&lt;li>INT: 8&lt;/li>
&lt;li>WIS: 12&lt;/li>
&lt;li>CHA: 15&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Charisma&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D6 per Sorcerer level&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 6 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Constitution, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Arcana, Deception, Insight, Intimidation, Persuasion, or Religion.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer&amp;rsquo;s Pack, and 28 GP;&lt;/li>
&lt;/ul>
&lt;p>Sorcerers gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/warlock/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/warlock/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 8&lt;/li>
&lt;li>DEX: 14&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 12&lt;/li>
&lt;li>WIS: 10&lt;/li>
&lt;li>CHA: 15&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Charisma&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8 per Warlock level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Wisdom, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light armor&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar&amp;rsquo;s Pack, and 15 GP&lt;/li>
&lt;/ul>
&lt;p>Warlocks gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/wizard/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/wizard/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#criminal">Criminal&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sage">Sage&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 8&lt;/li>
&lt;li>DEX: 12&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 15&lt;/li>
&lt;li>WIS: 14&lt;/li>
&lt;li>CHA: 10&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Intelligence&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D6 per Wizard level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 6 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Intelligence, Wisdom&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Arcana, History, Insight, Investigation, Medicine, Nature, or Religion&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar&amp;rsquo;s Pack, and 5 GP&lt;/li>
&lt;/ul>
&lt;p>Wizards gain all of the following features:&lt;/p></description></item></channel></rss>