Artisan, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer

  • STR: 12
  • DEX: 15
  • CON: 13
  • INT: 14
  • WIS: 10
  • CHA: 8

Core Traits#

  • Primary Ability: Dexterity
  • Hit Point Die: D8 per Rogue level
  • Hit Points: 8 + Con. modifier
  • Saving Throw Proficiencies: Dexterity, Intelligence
  • Skill Proficiencies: Choose any 4 of Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth.
  • Weapon Proficiencies: Simple weapons and Martial weapons that have the Finesse or Light property
  • Tool Proficiencies: Thieves’ Tools
  • Armor Training: Light armor
  • Starting Equipment: Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP

Rogues gain all of the following features:

Expertise#

You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you have proficiency in them.

Sneak Attack#

You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type.

You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition, and you don’t have Disadvantage on the attack roll.

Thieves’ Cant#

You picked up various languages in the communities where you plied your roguish talents. You know the secret Thieves’ Cant language and one other language of your choice.

Weapon Mastery#

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.