<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>NYC Dice Goblins on NYC Dice Goblins Index</title><link>https://workshop.dicegoblins.nyc/</link><description>Recent content in NYC Dice Goblins on NYC Dice Goblins Index</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://workshop.dicegoblins.nyc/index.xml" rel="self" type="application/rss+xml"/><item><title>Start Here</title><link>https://workshop.dicegoblins.nyc/docs/start/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/start/</guid><description>&lt;h2 id="1-select-a-class">1. Select a Class&lt;a class="anchor" href="#1-select-a-class">#&lt;/a>&lt;/h2>
&lt;p>Your character&amp;rsquo;s Class is like their job. Pick one that sounds interesting to you and note the important ability score(s) for that Class.&lt;/p>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>Class&lt;/th>
 &lt;th>Likes&lt;/th>
 &lt;th>Primary Ability&lt;/th>
 &lt;th>Complexity&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/barbarian/">Barbarian&lt;/a>&lt;/td>
 &lt;td>Battle&lt;/td>
 &lt;td>Strength&lt;/td>
 &lt;td>Average&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/bard/">Bard&lt;/a>&lt;/td>
 &lt;td>Performing&lt;/td>
 &lt;td>Charisma&lt;/td>
 &lt;td>High&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/cleric/">Cleric&lt;/a>&lt;/td>
 &lt;td>Gods&lt;/td>
 &lt;td>Wisdom&lt;/td>
 &lt;td>Average&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/druid/">Druid&lt;/a>&lt;/td>
 &lt;td>Nature&lt;/td>
 &lt;td>Wisdom&lt;/td>
 &lt;td>High&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/fighter/">Fighter&lt;/a>&lt;/td>
 &lt;td>Weapons&lt;/td>
 &lt;td>Strength or Dexterity&lt;/td>
 &lt;td>Low&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/monk/">Monk&lt;/a>&lt;/td>
 &lt;td>Unarmed combat&lt;/td>
 &lt;td>Dexterity and Wisdom&lt;/td>
 &lt;td>High&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/paladin/">Paladin&lt;/a>&lt;/td>
 &lt;td>Defense&lt;/td>
 &lt;td>Strength and Charisma&lt;/td>
 &lt;td>Average&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/ranger/">Ranger&lt;/a>&lt;/td>
 &lt;td>Survival&lt;/td>
 &lt;td>Dexterity and Wisdom&lt;/td>
 &lt;td>Average&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/rogue/">Rogue&lt;/a>&lt;/td>
 &lt;td>Stealth&lt;/td>
 &lt;td>Dexterity&lt;/td>
 &lt;td>Low&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/sorcerer/">Sorcerer&lt;/a>&lt;/td>
 &lt;td>Power&lt;/td>
 &lt;td>Charisma&lt;/td>
 &lt;td>High&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://workshop.dicegoblins.nyc/docs/class/warlock/">Warlock&lt;/a>&lt;/td>
 &lt;td>Occult lore&lt;/td>
 &lt;td>Charisma&lt;/td>
 &lt;td>High&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h2 id="2-proficiency-bonus">2. Proficiency Bonus&lt;a class="anchor" href="#2-proficiency-bonus">#&lt;/a>&lt;/h2>
&lt;p>Fill in the proficiency bonus on your character sheet: everyone starts with a +2 proficiency bonus.&lt;/p></description></item><item><title>Backgrounds</title><link>https://workshop.dicegoblins.nyc/docs/backgrounds/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/backgrounds/</guid><description>&lt;p>Using the chart below, pick a background that improves the key ability for your chosen class.&lt;/p>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>Ability&lt;/th>
 &lt;th>Backgrounds&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>Strength&lt;/td>
 &lt;td>&lt;a href="#artisan">Artisan&lt;/a>, &lt;a href="#entertainer">Entertainer&lt;/a>, &lt;a href="#farmer">Farmer&lt;/a>, &lt;a href="#guard">Guard&lt;/a>, &lt;a href="#noble">Noble&lt;/a>, &lt;a href="#sailor">Sailor&lt;/a>, &lt;a href="#soldier">Soldier&lt;/a>&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Dexterity&lt;/td>
 &lt;td>&lt;a href="#artisan">Artisan&lt;/a>, &lt;a href="#charlatan">Charlatan&lt;/a>, &lt;a href="#criminal">Criminal&lt;/a>, &lt;a href="#entertainer">Entertainer&lt;/a>, &lt;a href="#guide">Guide&lt;/a>, &lt;a href="#sailor">Sailor&lt;/a>, &lt;a href="#scribe">Scribe&lt;/a>, &lt;a href="#soldier">Soldier&lt;/a>, &lt;a href="#wayfarer">Wayfarer&lt;/a>&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Constitution&lt;/td>
 &lt;td>&lt;a href="#charlatan">Charlatan&lt;/a>, &lt;a href="#criminal">Criminal&lt;/a>, &lt;a href="#farmer">Farmer&lt;/a>, &lt;a href="#guide">Guide&lt;/a>, &lt;a href="#hermit">Hermit&lt;/a>, &lt;a href="#merchant">Merchant&lt;/a>, &lt;a href="#sage">Sage&lt;/a>, &lt;a href="#soldier">Soldier&lt;/a>&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Intelligence&lt;/td>
 &lt;td>&lt;a href="#acolyte">Acolyte&lt;/a>, &lt;a href="#artisan">Artisan&lt;/a>, &lt;a href="#criminal">Criminal&lt;/a>, &lt;a href="#guard">Guard&lt;/a>, &lt;a href="#merchant">Merchant&lt;/a>, &lt;a href="#noble">Noble&lt;/a>, &lt;a href="#sage">Sage&lt;/a>, &lt;a href="#scribe">Scribe&lt;/a>&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Wisdom&lt;/td>
 &lt;td>&lt;a href="#acolyte">Acolyte&lt;/a>, &lt;a href="#farmer">Farmer&lt;/a>, &lt;a href="#guard">Guard&lt;/a>, &lt;a href="#guide">Guide&lt;/a>, &lt;a href="#hermit">Hermit&lt;/a>, &lt;a href="#sage">Sage&lt;/a>, &lt;a href="#sailor">Sailor&lt;/a>, &lt;a href="#scribe">Scribe&lt;/a>, &lt;a href="#wayfarer">Wayfarer&lt;/a>&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Charisma&lt;/td>
 &lt;td>&lt;a href="#acolyte">Acolyte&lt;/a>, &lt;a href="#charlatan">Charlatan&lt;/a>, &lt;a href="#entertainer">Entertainer&lt;/a>, &lt;a href="#hermit">Hermit&lt;/a>, &lt;a href="#merchant">Merchant&lt;/a>, &lt;a href="#noble">Noble&lt;/a>, &lt;a href="#wayfarer">Wayfarer&lt;/a>&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h2 id="acolyte">Acolyte&lt;a class="anchor" href="#acolyte">#&lt;/a>&lt;/h2>
&lt;p>You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest&amp;rsquo;s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.&lt;/p></description></item><item><title>Species</title><link>https://workshop.dicegoblins.nyc/docs/species/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/species/</guid><description>&lt;h2 id="aasimar">Aasimar&lt;a class="anchor" href="#aasimar">#&lt;/a>&lt;/h2>
&lt;p>Aasimar (pronounced AH-sih-mar) are mortals who carry a spark of the Upper Planes within their souls. Whether descended from an angelic being or infused with celestial power, they can fan that spark to bring light, healing, and heavenly fury.&lt;/p>
&lt;p>Aasimar can arise among any population of mortals. They resemble their parents, but they live for up to 160 years and have features that hint at their celestial heritage, such as metallic freckles, luminous eyes, a halo, or the skin color of an angel (silver, opalescent green, or coppery red). These features start subtle and become obvious when the aasimar learns to reveal their full celestial nature.&lt;/p></description></item><item><title>Feats</title><link>https://workshop.dicegoblins.nyc/docs/feats/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/feats/</guid><description>&lt;h2 id="alert">Alert&lt;a class="anchor" href="#alert">#&lt;/a>&lt;/h2>
&lt;p>You gain all of the following benefits:&lt;/p>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>Initiative Proficiency&lt;/strong>. When you roll Initiative, you can add your Proficiency Bonus to the roll.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>Initiative Swap&lt;/strong>. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can&amp;rsquo;t make this swap if you or the ally has the Incapacitated condition.&lt;/p>
&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="crafter">Crafter&lt;a class="anchor" href="#crafter">#&lt;/a>&lt;/h2>
&lt;p>You gain all of the following benefits:&lt;/p>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>Tool Proficiency&lt;/strong>. You gain proficiency with three different Artisan&amp;rsquo;s Tools of your choice from the Fast Crafting table.&lt;/p></description></item><item><title>Spells</title><link>https://workshop.dicegoblins.nyc/docs/spells/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/spells/</guid><description>&lt;h2 id="cantrips">Cantrips&lt;a class="anchor" href="#cantrips">#&lt;/a>&lt;/h2>
&lt;h3 id="chill-touch">Chill Touch&lt;a class="anchor" href="#chill-touch">#&lt;/a>&lt;/h3>
&lt;p>&lt;em>Range: Touch&lt;/em>&lt;/p>
&lt;p>&lt;em>Duration: Instantaneous&lt;/em>&lt;/p>
&lt;p>Damage Cantrip: channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can&amp;rsquo;t regain Hit Points until the end of your next turn.&lt;/p>
&lt;hr>
&lt;h3 id="dancing-lights">Dancing Lights&lt;a class="anchor" href="#dancing-lights">#&lt;/a>&lt;/h3>
&lt;p>&lt;em>Range: 120 feet&lt;/em>&lt;/p>
&lt;p>&lt;em>Duration: Concentration, up to 1 minute&lt;/em>&lt;/p>
&lt;p>You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10-foot radius.&lt;/p></description></item><item><title>Arms &amp; Armor</title><link>https://workshop.dicegoblins.nyc/docs/gear/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/gear/</guid><description>&lt;h2 id="weapons">Weapons&lt;a class="anchor" href="#weapons">#&lt;/a>&lt;/h2>
&lt;h3 id="simple-melee-weapons">Simple Melee Weapons&lt;a class="anchor" href="#simple-melee-weapons">#&lt;/a>&lt;/h3>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>Name&lt;/th>
 &lt;th>Damage&lt;/th>
 &lt;th>Properties&lt;/th>
 &lt;th>Mastery&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>Club&lt;/td>
 &lt;td>1d4 Bludgeoning&lt;/td>
 &lt;td>Light&lt;/td>
 &lt;td>Slow&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Dagger&lt;/td>
 &lt;td>1d4 Piercing&lt;/td>
 &lt;td>Finesse, Light, Thrown (Range 20/60)&lt;/td>
 &lt;td>Nick&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Greatclub&lt;/td>
 &lt;td>1d8 Bludgeoning&lt;/td>
 &lt;td>Two-Handed&lt;/td>
 &lt;td>Push&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Handaxe&lt;/td>
 &lt;td>1d6 Slashing&lt;/td>
 &lt;td>Light, Thrown (Range 20/60)&lt;/td>
 &lt;td>Vex&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Javelin&lt;/td>
 &lt;td>1d6 Piercing&lt;/td>
 &lt;td>Thrown (Range 30/120)&lt;/td>
 &lt;td>Slow&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Light Hammer&lt;/td>
 &lt;td>1d4 Bludgeoning&lt;/td>
 &lt;td>Light, Thrown (Range 20/60)&lt;/td>
 &lt;td>Nick&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Mace&lt;/td>
 &lt;td>1d6 Bludgeoning&lt;/td>
 &lt;td>—&lt;/td>
 &lt;td>Sap&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Quarterstaff&lt;/td>
 &lt;td>1d6 Bludgeoning&lt;/td>
 &lt;td>Versatile (1d8)&lt;/td>
 &lt;td>Topple&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Sickle&lt;/td>
 &lt;td>1d4 Slashing&lt;/td>
 &lt;td>Light&lt;/td>
 &lt;td>Nick&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Spear&lt;/td>
 &lt;td>1d6 Piercing&lt;/td>
 &lt;td>Thrown (Range 20/60), Versatile (1d8)&lt;/td>
 &lt;td>Sap&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h3 id="simple-ranged-weapons">Simple Ranged Weapons&lt;a class="anchor" href="#simple-ranged-weapons">#&lt;/a>&lt;/h3>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>Name&lt;/th>
 &lt;th>Damage&lt;/th>
 &lt;th>Properties&lt;/th>
 &lt;th>Mastery&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>Dart&lt;/td>
 &lt;td>1d4 Piercing&lt;/td>
 &lt;td>Finesse, Thrown (Range 20/60)&lt;/td>
 &lt;td>Vex&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Light Crossbow&lt;/td>
 &lt;td>1d8 Piercing&lt;/td>
 &lt;td>Ammunition (Range 80/320; Bolt), Loading, Two-Handed&lt;/td>
 &lt;td>Slow&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Shortbow&lt;/td>
 &lt;td>1d6 Piercing&lt;/td>
 &lt;td>Ammunition (Range 80/320; Arrow), Two-Handed&lt;/td>
 &lt;td>Vex&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Sling&lt;/td>
 &lt;td>1d4 Bludgeoning&lt;/td>
 &lt;td>Ammunition (Range 30/120; Bullet)&lt;/td>
 &lt;td>Slow&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h3 id="martial-melee-weapons">Martial Melee Weapons&lt;a class="anchor" href="#martial-melee-weapons">#&lt;/a>&lt;/h3>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>Name&lt;/th>
 &lt;th>Damage&lt;/th>
 &lt;th>Properties&lt;/th>
 &lt;th>Mastery&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>Battleaxe&lt;/td>
 &lt;td>1d8 Slashing&lt;/td>
 &lt;td>Versatile (1d10)&lt;/td>
 &lt;td>Topple&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Flail&lt;/td>
 &lt;td>1d8 Bludgeoning&lt;/td>
 &lt;td>—&lt;/td>
 &lt;td>Sap&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Glaive&lt;/td>
 &lt;td>1d10 Slashing&lt;/td>
 &lt;td>Heavy, Reach, Two-Handed&lt;/td>
 &lt;td>Graze&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Greataxe&lt;/td>
 &lt;td>1d12 Slashing&lt;/td>
 &lt;td>Heavy, Two-Handed&lt;/td>
 &lt;td>Cleave&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Greatsword&lt;/td>
 &lt;td>2d6 Slashing&lt;/td>
 &lt;td>Heavy, Two-Handed&lt;/td>
 &lt;td>Graze&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Halberd&lt;/td>
 &lt;td>1d10 Slashing&lt;/td>
 &lt;td>Heavy, Reach, Two-Handed&lt;/td>
 &lt;td>Cleave&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Lance&lt;/td>
 &lt;td>1d10 Piercing&lt;/td>
 &lt;td>Heavy, Reach, Two-Handed (unless mounted)&lt;/td>
 &lt;td>Topple&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Longsword&lt;/td>
 &lt;td>1d8 Slashing&lt;/td>
 &lt;td>Versatile (1d10)&lt;/td>
 &lt;td>Sap&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Maul&lt;/td>
 &lt;td>2d6 Bludgeoning&lt;/td>
 &lt;td>Heavy, Two-Handed&lt;/td>
 &lt;td>Topple&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Morningstar&lt;/td>
 &lt;td>1d8 Piercing&lt;/td>
 &lt;td>—&lt;/td>
 &lt;td>Sap&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Pike&lt;/td>
 &lt;td>1d10 Piercing&lt;/td>
 &lt;td>Heavy, Reach, Two-Handed&lt;/td>
 &lt;td>Push&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Rapier&lt;/td>
 &lt;td>1d8 Piercing&lt;/td>
 &lt;td>Finesse&lt;/td>
 &lt;td>Vex&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Scimitar&lt;/td>
 &lt;td>1d6 Slashing&lt;/td>
 &lt;td>Finesse, Light&lt;/td>
 &lt;td>Nick&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Shortsword&lt;/td>
 &lt;td>1d6 Piercing&lt;/td>
 &lt;td>Finesse, Light&lt;/td>
 &lt;td>Vex&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Trident&lt;/td>
 &lt;td>1d8 Piercing&lt;/td>
 &lt;td>Thrown (Range 20/60), Versatile (1d10)&lt;/td>
 &lt;td>Topple&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Warhammer&lt;/td>
 &lt;td>1d8 Bludgeoning&lt;/td>
 &lt;td>Versatile (1d10)&lt;/td>
 &lt;td>Push&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>War Pick&lt;/td>
 &lt;td>1d8 Piercing&lt;/td>
 &lt;td>Versatile (1d10)&lt;/td>
 &lt;td>Sap&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Whip&lt;/td>
 &lt;td>1d4 Slashing&lt;/td>
 &lt;td>Finesse, Reach&lt;/td>
 &lt;td>Slow&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h3 id="martial-ranged-weapons">Martial Ranged Weapons&lt;a class="anchor" href="#martial-ranged-weapons">#&lt;/a>&lt;/h3>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>Name&lt;/th>
 &lt;th>Damage&lt;/th>
 &lt;th>Properties&lt;/th>
 &lt;th>Mastery&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>Blowgun&lt;/td>
 &lt;td>1 Piercing&lt;/td>
 &lt;td>Ammunition (Range 25/100; Needle), Loading&lt;/td>
 &lt;td>Vex&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Hand Crossbow&lt;/td>
 &lt;td>1d6 Piercing&lt;/td>
 &lt;td>Ammunition (Range 30/120; Bolt), Light, Loading&lt;/td>
 &lt;td>Vex&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Heavy Crossbow&lt;/td>
 &lt;td>1d10 Piercing&lt;/td>
 &lt;td>Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed&lt;/td>
 &lt;td>Push&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Longbow&lt;/td>
 &lt;td>1d8 Piercing&lt;/td>
 &lt;td>Ammunition (Range 150/600; Arrow), Heavy, Two-Handed&lt;/td>
 &lt;td>Slow&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;hr>
&lt;h3 id="properties">Properties&lt;a class="anchor" href="#properties">#&lt;/a>&lt;/h3>
&lt;p>Some weapons have special traits, listed below.&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/barbarian/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/barbarian/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, or &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#soldier">Soldier&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 15&lt;/li>
&lt;li>DEX: 13&lt;/li>
&lt;li>CON: 14&lt;/li>
&lt;li>INT: 10&lt;/li>
&lt;li>WIS: 12&lt;/li>
&lt;li>CHA: 8&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Strength&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D12 per Barbarian level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 12 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Strength, Constitution&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple and Martial weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light and Medium armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Greataxe, 4 Handaxes, Explorer&amp;rsquo;s Pack, and 15 GP&lt;/li>
&lt;/ul>
&lt;p>Barbarians gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/bard/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/bard/</guid><description>&lt;h2 id="recommended-background">Recommended Background&lt;a class="anchor" href="#recommended-background">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 8&lt;/li>
&lt;li>DEX: 14&lt;/li>
&lt;li>CON: 12&lt;/li>
&lt;li>INT: 13&lt;/li>
&lt;li>WIS: 10&lt;/li>
&lt;li>CHA: 15&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Charisma&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Dexterity, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 3 skills&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Tool Proficiencies&lt;/strong>: Choose three Musical Instruments&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light armor&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Leather Armor, 2 Dagger, Musical Instrument of your choice, Entertainer&amp;rsquo;s Pack, 19 GP&lt;/li>
&lt;/ul>
&lt;p>Bards gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/cleric/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/cleric/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sage">Sage&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 14&lt;/li>
&lt;li>DEX: 8&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 10&lt;/li>
&lt;li>WIS: 15&lt;/li>
&lt;li>CHA: 12&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Wisdom&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Wisdom, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of History, Insight, Medicine, Persuasion, or Religion.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light and Medium armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Chain Shirt, Shield, Mace, Holy Symbol, Priest&amp;rsquo;s Pack, 7 GP;&lt;/li>
&lt;/ul>
&lt;p>Clerics gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/druid/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/druid/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sage">Sage&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 8&lt;/li>
&lt;li>DEX: 12&lt;/li>
&lt;li>CON: 14&lt;/li>
&lt;li>INT: 13&lt;/li>
&lt;li>WIS: 15&lt;/li>
&lt;li>CHA: 10&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Wisdom&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Intelligence, Wisdom&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Tool Proficiencies&lt;/strong>: Herbalism Kit&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer&amp;rsquo;s Pack, Herbalism kit, 9 GP&lt;/li>
&lt;/ul>
&lt;p>Druids gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/fighter/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/fighter/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#soldier">Soldier&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 15&lt;/li>
&lt;li>DEX: 14&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 8&lt;/li>
&lt;li>WIS: 10&lt;/li>
&lt;li>CHA: 12&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Strength or Dexterity&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D10&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 10 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Strength, Constitution&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple and Martial weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light, Medium, and Heavy armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Choose A or B (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer&amp;rsquo;s Pack, and 4 GP; or (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer&amp;rsquo;s Pack, and 11 GP&lt;/li>
&lt;/ul>
&lt;p>Fighters gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/monk/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/monk/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#criminal">Criminal&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#soldier">Soldier&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 12&lt;/li>
&lt;li>DEX: 15&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 10&lt;/li>
&lt;li>WIS: 14&lt;/li>
&lt;li>CHA: 8&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Dexterity and Wisdom&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8 per Monk level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Strength, Dexterity&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Acrobatics, Athletics, History, Insight, Religion, or Stealth&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons and Martial weapons that have the Light property&lt;/li>
&lt;li>&lt;strong>Tool Proficiencies:&lt;/strong> Choose one type of Artisan&amp;rsquo;s Tools or Musical Instrument&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Spear, 5 Daggers, Artisan&amp;rsquo;s Tools or Musical Instrument chosen for the tool proficiency above, Explorer&amp;rsquo;s Pack, and 11 GP&lt;/li>
&lt;/ul>
&lt;p>Monks gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/paladin/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/paladin/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 15&lt;/li>
&lt;li>DEX: 10&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 8&lt;/li>
&lt;li>WIS: 12&lt;/li>
&lt;li>CHA: 14&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Strength and Charisma&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D10&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 10 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Wisdom, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple and Martial weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light, Medium, and Heavy armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest&amp;rsquo;s Pack, and 9 GP&lt;/li>
&lt;/ul>
&lt;p>Paladins gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/ranger/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/ranger/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#farmer">Farmer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sage">Sage&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 12&lt;/li>
&lt;li>DEX: 15&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 8&lt;/li>
&lt;li>WIS: 14&lt;/li>
&lt;li>CHA: 10&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Dexterity and Wisdom&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D10 per Ranger level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 10 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Strength, Dexterity&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 3 of Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple and Martial weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light and Medium armor and Shields&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer&amp;rsquo;s Pack, and 7 GP&lt;/li>
&lt;/ul>
&lt;p>Rangers gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/rogue/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/rogue/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#criminal">Criminal&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guide">Guide&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sailor">Sailor&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#soldier">Soldier&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 12&lt;/li>
&lt;li>DEX: 15&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 14&lt;/li>
&lt;li>WIS: 10&lt;/li>
&lt;li>CHA: 8&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Dexterity&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8 per Rogue level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Dexterity, Intelligence&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 4 of Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons and Martial weapons that have the Finesse or Light property&lt;/li>
&lt;li>&lt;strong>Tool Proficiencies&lt;/strong>: Thieves&amp;rsquo; Tools&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light armor&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves&amp;rsquo; Tools, Burglar&amp;rsquo;s Pack, and 8 GP&lt;/li>
&lt;/ul>
&lt;p>Rogues gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/sorcerer/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/sorcerer/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 10&lt;/li>
&lt;li>DEX: 13&lt;/li>
&lt;li>CON: 14&lt;/li>
&lt;li>INT: 8&lt;/li>
&lt;li>WIS: 12&lt;/li>
&lt;li>CHA: 15&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Charisma&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D6 per Sorcerer level&lt;/li>
&lt;li>&lt;strong>Hit Points at Level 1&lt;/strong>: 6 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Constitution, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Arcana, Deception, Insight, Intimidation, Persuasion, or Religion.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer&amp;rsquo;s Pack, and 28 GP;&lt;/li>
&lt;/ul>
&lt;p>Sorcerers gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/warlock/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/warlock/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#charlatan">Charlatan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#entertainer">Entertainer&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#hermit">Hermit&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#wayfarer">Wayfarer&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 8&lt;/li>
&lt;li>DEX: 14&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 12&lt;/li>
&lt;li>WIS: 10&lt;/li>
&lt;li>CHA: 15&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Charisma&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D8 per Warlock level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 8 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Wisdom, Charisma&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion.&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Armor Training&lt;/strong>: Light armor&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar&amp;rsquo;s Pack, and 15 GP&lt;/li>
&lt;/ul>
&lt;p>Warlocks gain all of the following features:&lt;/p></description></item><item><title/><link>https://workshop.dicegoblins.nyc/docs/class/wizard/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://workshop.dicegoblins.nyc/docs/class/wizard/</guid><description>&lt;h2 id="recommended-backgrounds">Recommended Backgrounds&lt;a class="anchor" href="#recommended-backgrounds">#&lt;/a>&lt;/h2>
&lt;p>&lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#acolyte">Acolyte&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#artisan">Artisan&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#criminal">Criminal&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#guard">Guard&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#merchant">Merchant&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#noble">Noble&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#sage">Sage&lt;/a>, &lt;a href="https://workshop.dicegoblins.nyc/docs/backgrounds/#scribe">Scribe&lt;/a>&lt;/p>
&lt;h2 id="recommended-abilities">Recommended Abilities&lt;a class="anchor" href="#recommended-abilities">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>STR: 8&lt;/li>
&lt;li>DEX: 12&lt;/li>
&lt;li>CON: 13&lt;/li>
&lt;li>INT: 15&lt;/li>
&lt;li>WIS: 14&lt;/li>
&lt;li>CHA: 10&lt;/li>
&lt;/ul>
&lt;h2 id="core-traits">Core Traits&lt;a class="anchor" href="#core-traits">#&lt;/a>&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Primary Ability&lt;/strong>: Intelligence&lt;/li>
&lt;li>&lt;strong>Hit Point Die&lt;/strong>: D6 per Wizard level&lt;/li>
&lt;li>&lt;strong>Hit Points&lt;/strong>: 6 + Con. modifier&lt;/li>
&lt;li>&lt;strong>Saving Throw Proficiencies&lt;/strong>: Intelligence, Wisdom&lt;/li>
&lt;li>&lt;strong>Skill Proficiencies&lt;/strong>: Choose any 2 of Arcana, History, Insight, Investigation, Medicine, Nature, or Religion&lt;/li>
&lt;li>&lt;strong>Weapon Proficiencies&lt;/strong>: Simple weapons&lt;/li>
&lt;li>&lt;strong>Starting Equipment&lt;/strong>: 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar&amp;rsquo;s Pack, and 5 GP&lt;/li>
&lt;/ul>
&lt;p>Wizards gain all of the following features:&lt;/p></description></item></channel></rss>